Making a board
game.
by Ray
Burton
People love board games and for
some the challenge of making one is as big as winning the
game itself. The possible prestige of creating and
marketing a board game is a goal many pursue with
passion. So what’s involved in making a board
game?
There are many aspects to board
game creation but the first and most important is the
idea itself that will be the foundation of your game.
However before you even work on that you need to make a
few decisions regarding the target group for the game.
For example, is it for young children to stimulate growth
or learning in some way or is it for older ones that just
want to have some fun? Is it targeted at adults that want
to be stimulated or have their mental faculties
challenged? Is it a fun way to get people out of their
comfort zones and take a risk? Is it a fun game to just
bring the family together for some quality
time?
Once some of these frame work
directives are established you need to look for an idea.
Now you don’t have to sit and meditate until you’re
inspired with an original idea. You might starve to death
in the process. It can be developed by taking a number of
parameters and moving them around. For example choose one
or two from a selection of possible platforms such as,
discovery, risk, task, challenge, reward, suspense,
action, bargaining, speed or knowledge.
Decide what will be the end
objective from the platform you have chosen. For example,
‘discovery’ could be a ‘who done it’ murder game such as
Cluedo, ‘risk’ could be a financial game to pursue wealth
such as Monopoly, ‘task’ could be a drawing game such as
Pictionary and so on.
Be flexible with these ideas, as
they’re only a guide. The next thing to consider is the
process of the game. Will you have dice, cards, actions,
questions, guessing, timers, scoring or some other form
of chance? Again choose one or two and see what you can
come up with.
Once you’ve got some framework
ideas you can add others into your game to give it a
twist and make it original. For example can you apply
strategy to your game where working with an opponent
helps to defeat a third? Or suspicion to promote decision
making? Can
you incorporate a “ball from left field” creating the
need for flexibility? Can you incorporate a challenge
that will make them think out side the square? Can you
add a loss factor to promote character or technical
difficulty for endurance?
If you have gone through this
process and developed an idea you have to bring it to
maturity. You do that by playing it over and over to
identify and solve every problem. The most important
issues to consider are, playing time, enjoyment level and
technical difficulty in regard to the target group. Talk
to the players and find out what they liked and disliked
about the game and refine until they just have to play it
again!
Finally, you need to decide whether you want
to take the game to market and generate an income from it. The
major game companies are very difficult to get into because of
their in house and contract game designers. One great
alternative is to approach the “make your own board game niche”
and sell to them directly the outline of the game, the graphics
for printing and the instructions to create and play the game.
You can then sell it on the internet.
Ray Burton is the designer of the
new board
game, Sullivan's Mountain.
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